The player-made rooms can serve as a replacement to an extent, but there is no denying that the convenience of the core lobbies makes their removal here an unfortunate loss.Īside from the aforementioned DLC now being part of the game as standard, including characters Es, Mai, Jubei and Susanoo, making for a strong total of 36 playable fighters, and the lack of the online lobbies, there is no real difference between this and the game that released two years ago. Whilst groups of friends will be able to create mini lobbies of their own for up to eight people through the player matchmaking, hanging out in the host's uniquely designed and decorated room with unlocked furniture, the lobby feature of other versions - an efficient method of challenging dozens of other players in large rooms that are separated into different levels of skill - is gone.
The fact such glaring localisation errors remain in this Switch edition over two years on from the original Central Fiction launch is baffling.Įven more disappointing is that online lobbies have been removed for the Switch release. The story mode details also refer to it as if it is previous game Chrono Phantasma's plot you are about to play through.
#BLAZBLUE CENTRAL FICTION SWITCH PHYSICAL COPY PS4#
In fact, just like the PS4 version, the description for the gallery still says you can listen to music, despite being unable to. There aren't any new modes, characters, or story chapters, an English dub is still absent, and there is no music player. Well, apart from including all previous DLC in one single package and adding an exclusive colour variation for each fighter, not a whole lot. Dubbed the Special Edition for this Nintendo Switch port, fans will be wondering just what makes this version of BlazBlue: Central Fiction so special indeed.